It's not in the EULA, so you are allowed to create such content. The devs do, however, wish that you do not release any such content that you create. Hence it is against the forum rules to post such content here, and we will remove forum priveledges for those who repeatedly breach this rule.
I agree this would be nice, although I think for now you can approximate the roll centre height by extending a line perpendicular to the wheel travel direction line, and seeing where this would cross the centre line of the car.
I'd hardly say you're paying for content each time, look how many cars have been added to existing licences for no extra charge. Would you prefer if content was free and patches were charged for? I hear Vic is quite the botanist but hasn't yet managed to create the money tree, thus the devs will have to remain charging for something in the foreseeable future.
I can only attribute this to body roll, so this effect would actually be from the fact that the inside tyres haven't unloaded yet, rather than the other side of the transient (assuming sub-critical roll damping) where the overloading of the outside tyres happens. More weight on any one tyre indeed gives more outright grip to that tyre, but the unloaded tyres will lose more than your ovreloaded tyres gain, so on average you have less grip.
I'd prefer to think of that as constant weight transfer, rather than no weight transfer, but as Shotglas points out that's technically correct although perhaps less likely to be interpreted correctly. Maybe that's our problem though.
Transient peaks on a meter are fairly meaningless, IMO.
If the corner in question was also flat, made of the same surface material as the skidpan, and of the same radius, then you should get comparable results. Race tracks are likely to have a surface that gives better traction than a skidpan and corners can be cambered, both improving results, and driving different radii also has an effect due to the differing speed you can take the corner at, and the speed related effects this introduces.
Like track bug reports, please keep track improvement suggestions until at least the first public release. The reason you don't have it yet is that it's not finished.
Ah, that's different. Removing tyre deformation is unrelated to switching from the LFS model to Pacejka. I'd almost count on it being faster, as Pacejka is quite involved. You are right in suggesting that tyre deformation could be dropped for such a vehicle.
Pacejka is neither simple, easy to work with, or light on CPU usage. For a dummy car tyre, you could write an incredibly simple tyre model that, from the outside, would look pretty convincing. In fact you might even get away with using basic friction. You could ditch all of the kinematics too and just use the basic sliding pillar style suspension geometry.
Can someone please elaborate, as I don't understand this suggestion. Is there actually something in Windows 7 that LFS doesn't support, or is this a request for a feature to emulate the way something in Windows 7 works, within LFS?
It takes me one hop to get to my router (I'm behing an AP), a few hops to get out of my ISP, a few more to traverse the internet, before finally hitting google. A lot of hops doesn't necessarily mean your packets are going all over the internet, just that there are a lot of pieces of hardware on the cables that connect you to google.
You will notice all of the subforums here relate in someway to LFS, whether directly (beginners/tech assist/setups/addons/etc), or indirectly (hardware - needed to run LFS, racing talk - this is what LFS simulates). Everything else must go in off-topic. I don't see how general software discussion relates to LFS.
Edit: MudPuppy, is there really any software that is incompatible with LFS, or causes issues? It's a fair point, but if there's no need...
If you have issues with a particular, please (try to) take the issue up with the server owner. Even if they frequent this forum, the matter should be dealt with privately.